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About Me
Hi, I’m Philip, a 3D artist specializing in creating immersive game assets that enrich storytelling and enhance player experiences. With extensive experience in visual development, 3D modeling, and prop design, I combine technical expertise in tools like Blender, Maya, ZBrush, and Substance Painter with a strong foundation in drawing, perspective, and color theory. I thrive in collaborative teams, always ready to iterate and share innovative ideas. My goal is to deliver high-quality, game-ready assets that captivate players and seamlessly enhance gameplay.

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